Prison Architect Make America Great Again Hat
Howdy wardens! We've been beavering away, as usual, working on some improvements and fixes for Prison Architect post-obit the Escape Fashion update. These include some functionality changes as well as addressing common crashes. Massive thanks to our gaming community who have reported bugs through our Support Portal, users on Twitter and the fantastic players over at r/PrisonArchitect. Changes listed affect all three platforms unless stated.
Console Patches for Prison house Builder releasing over the next 24 hours for PlayStation 4 (version number one.09) and Xbox One (version number 1.0.0.22) with Nintendo Switch (version number 1.03) post-obit soon.
Escape Mode DLC Updates:
- Armories set as "Shared" areas in Builder Mode volition automatically be set to "Staff" in Escape Style.
- Fixed an issue where the camera would get stuck following a coiffure fellow member.
- Improved performance, particularly on 'The Farm' map.
- Fixed an result in Escape Mode where the player could be stuck in the Hospital existence shot by the Military machine and healed past the doctors.
- Victims are no longer cleared at the end of the game, only rather at the start of a new game, allowing you to meet the correct number of victims (and consequently the correct score).
- The 'Cursor Zoom' setting has been removed from the Escape Mode options (information technology didn't work in that mode anyway).
- Fixed an result where playing more than than one map per kick would bear on operation.
- Prevented games from condign unplayable if the role player shuts off a power supply and then becomes unconscious.
- Mobile Phones can at present be stashed outside of missions for 'The Boss'.
- Fires no longer destroys pipes and electrical cables.
Base Game Updates:
- Fixed a crash which would occur when selecting the Catering choice in the Logistics carte.
- Prevented a crash that would occasionally happen when placing serving tables.
- Stopped a hang from occurring when moving a large number of guards at the same time.
- Stock-still a crash caused by having your money deducted.
- It is at present possible to overlap quick rooms. (PlayStation iv and Xbox One merely)
- Busted the pesky ghosts that were taking control of trucks and driving off without the commuter.
- Dismantle Object now is at end of object list.
- Swish window no longer contains duplicate '- $' in the construction hint.
- Vehicles could get trapped outside of the map and were stuck in a processing state, spamming invalid jobs into the job organization and causing workers to try to option them up, which they would neglect indefinitely.
The best way to submit bugs is by opening a support ticket on our website or sending an e-mail to [email protected] with as much information as possible.
Console patch released Friday 14/09/2018 for PlayStation 4 (ver 1.08) and Xbox One 17/09/2018 (ver 1.0.0.21). The patch generally addresses issues resulting from the Escape Mode DLC and associated update.
- Fixed an issue where opening the 'Crew' menu while the Dealer is trying to notice a path crashed the game
- Guards volition no longer effort to trash objects that have already been deleted.
- Stock-still a crash caused by punching other prisoners in the face up.
- Fixed a a crash acquired by the Dealer spawning in.
- Resolved an issue where players' were told they don't have the correct DLC when trying to load an architect/warden map with DLC.
- Playing in prisons without Delivery areas in Escape Way volition at present teleport the player to their Cell and bypass the intro sequence, preventing a crash.
- Resolved an issue where DLC Wardens were being reset to the default warden.
- Stopped Flying Risk being the but Title that players tin can earn when escaping a prison house.
- Fixed a crash in Escape Mode that occurred when escaping (who would have idea to bank check that!)
- Stopped Showers that were hooked upwardly to working pipes thinking they had no h2o.
- Corrected a typo that was causing Cafeterias to be a source of Poison contraband.
- Fixed a crash acquired by large amounts of Electrical Cable.
Follow Double Eleven on Twitter for more data on games releases and updates.
You might think that we announced an Escape Mode DLC for Prison Architect: Panel Edition, back in November.
Well, nosotros've been beavering away on development and today Kotaku UK shared some early on details of the DLC:
Escape Mode for Prison Architect: Console Edition puts you in the shoes of a newly incarcerated prisoner trying to climb to the top of the heap in the big house. To do this, y'all're going to need to have advantage of the new skill system!
Earn experience points by; taking part in reform programs, digging tunnels, creating a crew or hitting the gym and then plow those points into new skills such equally the power to swim across h2o, sabotage mechanism, choice locks or ransom members of the prison house staff. With plenty of skills to choose from, each prison becomes its ain puzzle.
You tin can rewatch the teaser video here, and make sure to follow us on Twitter for more updates.
Nosotros've previously spoken about our reasons for not including Escape Mode in our evolution for Prison house Builder: Console Edition, a decision which understandably disappointed some players.
The brusque version of the story is that we're always listening to the feedback from our defended console community, and we're pleased to let y'all know that nosotros're almost to begin work on our version of Escape Mode, coming out in 2022 as DLC.
We're not ready to share any specifics, that information volition come up in the new year's day, but nosotros can allow you know it will be available to purchase as a DLC pack for PS4 and Xbox 1 effectually summertime time 2018. The DLC will exist based on the Escape Mode featured in Introversion'southward PC version, reworking that gameplay and additional new features specifically for our console players.
Keep your eyes peeled in the new year's day for farther information but, in the meantime, you lot tin can watch our brusque teaser to whet your appetite!
In June 2022 we launched Prison Builder on console. In January, information technology received a gratuitous content update , bringing players sniper towers and exclusive textures. At present we're super excited to say that players tin download a console-exclusive DLC pack, Psych Ward, bachelor on PlayStation™ iv from sixth of June, and Xbox Ane on the 9th. In information technology, you lot'll find a load of stuff including, for the starting time time, a new inmate security type: the Criminally Insane.
Watch the trailer to see what's included:
Detailed list of DLC content:
- The Criminally Insane- inmates with new and varied reputations and desires, forcing you to explore new approaches to prison management.
- Psychopathic Inmates – The most volatile and unpredictable criminally insane inmates take v or more traits and are branded Psychopathic! Continue a watchful center out for these guys stepping off the bus.
- Psychiatrist staff fellow member- Hold consultation sessions to help support your prisoners' needs.
- New room types- Who doesn't beloved their own space? Padded cells gradually improve inmate's desires for Privacy, Comfort, Safety and Freedom, as well equally feelings of Suppression.
- Breakout!- A new game preference setting which allows you lot to ramp up the frequency of prisoner tunnel attempts.
- Two new Wardens- Hawk Hartman improves the performance of guards, while Dr Slugworth offers additional benefits for Criminally Insane inmates.
- 2 new pre-built prisons and 2 new building plots to use in Prison Warden mode
Bug listing to follow.
Follow @DoubleElevenLtd on Twitter for news and updates for Prison Architect Console Edition.
How-do-you-do Wardens!
We've spent a long time reading your requests and nosotros're thrilled to give you lot a content update for Xbox Ane and PlayStation 4. While we couldn't requite players everything they wanted (believe me, we'd dearest to!) we've added in a load of new content for you. For the first time on console, you can build and staff your ain Sniper Towers- the ultimate tool in ethically dubious prison security. We've too added lots of new building materials and objects. See below for the full listing of additions:
Sniper Towers:
- Sniper Tower- every bit popular every bit they are imposing, Sniper Towers brand their way from PC to console!
- Snipers- All that actress training (and a fancy hat) to make your rioting inmates think twice about escaping
Structure:
- White Walls- A white cake blueprint. What else do yous want?
- White Walls (decayed)- A white breeze block design with additional decay for that 'cleaned a decade agone' aesthetic
- Classy Wall- three wallpapered wall designs. Combine these with new carpets to give your offices that feeling of opulent luxury
- Barred Wall- Cold difficult bars to friction match with Jail Door blueprint, when you want to keep things oldschool
- Yutani Wall- Futuristic metallic wall design, combine with Solaco floor for the ultimate in sci-fi prison house chic
- Tiled Wall- Created to match tiled floors for your shower rooms
- Bamboo Fence- For days when your prison Absolutely needs to look like a tiki bar
- Hedge (fence)- Use as a boundary or just for aesthetics. Alternatively, y'all could build the globe'due south best hedge maze
- Drinking glass Window (Standard/Large)- Warm up your picture-perfect view with some dainty cold glass
Outdoors:
- Rocky Cliff Border- Natural but impassable rocky terrain. Perfect for isle prisons or hilltop towers
- Outdoor Lake (Quick room)- Idyllic minor lake with pretty features for the sensitive souls in your charge
- River (quick room)- Employ to quickly stamp out rivers and moats
Flooring:
- Carpet- 3 variations of coloured, patterned carpeting tiles. Platonic for staff areas and lucky prisoners
- Green Limestone- Dark green stone floor to build your very own Green Mile
- Sandstone- Sandy coloured stone slabs
- Iron Floor- Rusty old metal plates, careful on those edges
- Running Track- Ruby-red Clay running rail, depression resistance to encourage exercise in your lazy lazy inmates
- Grate Floor- Howdy-tech looking metal flooring grates. Don't cross in stilettos
- Cargo Floor- Industrial pattern, to match Yutani walls
- Solaco Floor- Diamond-plate metal floor
- Checky Floor- Give your eateries the old-fashioned diner look
Objects:
- Bench (Minor)- Like a normal demote, but with two tile width. Perfect for cuddles
- Bed (Comfy)- A super plush luxury bed which improves inmates' Comfort and Sleep
- Shower Head (Hot)- Steamy shower which improves inmates' Comfort and Hygiene, gives incredible body and shine
Clone Tool:
- Size increased from 12 square tiles to 20
Plus additional bug fixes
Follow @DoubleElevenLtd on Twitter for news and updates for Prison house Architect Console Edition.
Source: https://www.double11.com/category/prison-architect/
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